NDAK16004U Mobile Computing (MC)

Volume 2021/2022
Education

MSc Programme in Computer Science

Content

The course gives an overview of mobile, ubiquitous, and wearable computing interfaces, including commercial devices such as mobile phones, smart watches, augmented reality glasses, smart speakers and other home devices, as well as research interfaces such as public displays, smart jewelry, or body-based user interfaces. The course sheds light on two fundamental aspects of mobile computing: (1) the technological foundations of mobile computing interfaces; and (2) the user interface requirements for such novel computing interfaces.

The course contains advanced material on both technological foundations and interaction styles on mobile interfaces. In more detail, after taking this class, you will be able to…

  • Explain the challenges of interacting with mobile, wearable, and ubiquitous devices
  • Articulate different approaches from the research literature towards overcoming those challenges
  • Rapidly prototype designs for interacting with mobile devices
  • Design study procedures for evaluating mobile interfaces
Learning Outcome

Knowledge of

  • Challenges particular to mobile, wearable, and ubiquitous user interfaces.
  • Current research aimed at solving those challenges.


Skills in

  • Building prototypes of software and/or hardware to solve challenges in mobile, wearable, and ubiquitous computing.
  • Designing and performing evaluations of prototypes.


Competences in

  • Designing applications to solve a range of interaction challenges for mobile, wearable, and ubiquitous devices and scenarios.
  • Selecting appropriate measures for evaluating such applications.

 

See Absalon for a list of selected scientific papers and book chapters.

 

It is strongly suggested that students have participated in a fundamental Human-Computer Interaction (HCI) course, e.g., Interaction Design. Advanced Topics in Human-Centered Computing (ATHCC) is also relevant.

Academic qualifications equivalent to a BSc degree is recommended.
Lectures will alternate between technical foundations and user interface challenges. During some of the lectures, students will give presentations on topics related to class, and their progress on their projects (developing and evaluating a mobile/​wearable/​ubiquitous device prototype).
  • Category
  • Hours
  • Lectures
  • 24
  • Preparation
  • 32
  • Practical exercises
  • 32
  • Project work
  • 100
  • Exam
  • 18
  • Total
  • 206
Oral
Collective
Continuous feedback during the course of the semester
Feedback by final exam (In addition to the grade)
Credit
7,5 ECTS
Type of assessment
Written assignment, during course
Written examination, 3 days
Specifically, the exam consists of two parts:

1. A group project developed during the course and documented with a report wherein the individual contributions are stated (60%) (written assignment)
2. An individual 3-day take-home exam (40%) (written exam)

The project is 60% of the grade and the take-home exam is the remaining 40%. However, both parts of the exam must be passed in order to pass the exam, i.e. each part must achieve at least the grade 02.

It is not possible to reuse parts of the exam at a later exam. It is however possible to resubmit a revised project report.
Aid
All aids allowed
Marking scale
7-point grading scale
Censorship form
No external censorship
Several internal examiners.
Re-exam

same as ordinary exam.

For the re-exam the student must submit a new report or resubmit an edited version of the group report no later than three weeks before the re-exam.

Criteria for exam assesment

In order to earn the grade 12, students must demonstrate the knowledge, skills and competences described in the Learning Outcome.