HIVK03581U Interactive Mediation Spaces
Information Science and Cultural Communication, the 2019 Curriculum
Architecture, aesthetics and interaction design fundamentally influence how people interact, communicate, and collaborate in physical, digital, and hybrid mediation spaces. Information and culture are mediated in such spaces, which include urban spaces, libraries, museums, companies, web sites, social media, live action role-playing, and new types of pervasive, locative, virtual and augmented reality interfaces. A central part of the course will be workshops, where theories on affordances, interactivity, mediation, gaming, etc., are applied to different types of mediation spaces investigated by the students.
Examples of course contents:
- affordances for serendipity in mediation spaces, space syntax, topology, affordances for traversal
- sensory affordances, creativity stimulation, architectural psychology, the city as an interface
- game design, live action role-playing, pervasive games, interactive experience, ludic architecture
At the examination, the student can demonstrate:
Knowledge and understanding of:
- The concept of interactive dissemination spaces, including user behaviour and cooperation in digital, physical, social and cultural dissemination spaces
- Theories/models and methods for investigation of interactive dissemination spaces.
- Identify interactive dissemination spaces and compare, discuss and explain interactive dissemination spaces in relation to related research areas and traditions
- Reflect on key theories/models and methods for the investigation of interactive dissemination spaces, including user behaviour and cooperation
- Evaluate appropriate methods, and combinations of methods, for the investigation of interactive dissemination spaces.
- Set up and independently conduct investigations of interactive dissemination spaces
- Develop interactive dissemination spaces in association with users.
Examples of literature on the course:
- de Waal, M. (2011). The ideas and ideals in urban media. pp. 5-20. In: M. Foth et al. (eds.)(2011). From Social Butterfly to Engaged Citizen : Urban Informatics, Social Media, Ubiquitous Computing, and Mobile Technology to Support Citizen Engagement. The MIT Press.
- Dourish, P. (2004). Where the Action is: The Foundations of Embodied Interaction. The MIT Press.
- Montola, M. et al. (2009). Pervasive Games: Theory and Design. Morgan Kaufmann.
- Zagal, J. P. & Deterding, S. (2018). Role-Playing Game studies: Transmedia Foundations. Routledge.
- Class Instruction
- Exam Preparation
- 15 ECTS
- Type of assessment
- Written assignmentEksamination language: English or Danish
Extent: 16-20 standard pages, for an individual response
- All aids allowed
- Marking scale
- 7-point grading scale
- Censorship form
- No external censorship
- Exam period
Summer exam 2021
Same as for the ordinary exam, August 2021