NDAK12001U DADIU
Volume 2013/2014
Education
MSc Programme in Computer
Science
Content
The purpose of this
course is to teach the art and science of creating computer games.
This course is given in collaboration with Danish Academy for Digital and Interactive Entertainment (DADIU). Students from different universities and art schools are taught together in 3 phases: Joint curriculum, Game Workshop and Graduation Game. Computer Science students are given the role as Game Programmer possibly Lead Programmer.
This course is given in collaboration with Danish Academy for Digital and Interactive Entertainment (DADIU). Students from different universities and art schools are taught together in 3 phases: Joint curriculum, Game Workshop and Graduation Game. Computer Science students are given the role as Game Programmer possibly Lead Programmer.
Learning Outcome
Having completed this
course, the student
Knowledge
Skills
Competences
Knowledge
- will be able to state the theoretical base for creating computer games including all the aspects of game development, roles and responsibilities for each of the competences.
- will be able to state the different aspects of game development: concept phase, pre-production, production, testing, pitching, etc.
- will be able to state the key elements for successful team work
- will be able to take part in a game production team as game programmer
Skills
- will have hands-on experience with the different phases and aspects of game development.
Competences
- will have experience as game programmer.
- will have experience in inter-disciplinary team work with well defined and very different team player roles.
- will have participated in a small game-jam event.
- will have taken part in creating a real game from scratch from predefined conditions include content-restrictions and requirements for document deliveries.
- will have interacted with the game industry in a 2-day seminar.
- will have hands-on experience with the different phases and aspects of game development.
Literature
Notes
Teaching and learning methods
Mixture of lectures and
group work.
Workload
- Category
- Hours
- Lectures
- 60
- Practical exercises
- 60
- Preparation
- 240
- Project work
- 464
- Total
- 824
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Continuing Education - click here!
Exam
- Credit
- 30 ECTS
- Type of assessment
- Continuous assessmentContinuous evaluation with internal grading based on mandatory exercises. Pass/fail depending on successful completion of all exercises.
- Marking scale
- passed/not passed
- Censorship form
- No external censorship
- Re-exam
- Written report, pass/fail internal grading.
Criteria for exam assesment
See learning outcome.
Course information
- Language
- English
- Course code
- NDAK12001U
- Credit
- 30 ECTS
- Level
- Full Degree Master
- Duration
- 2 blocks
- Placement
- Block 1 And Block 2
- Schedule
- A, B And CD
- Continuing and further education
- Study board
- Study Board of Mathematics and Computer Science
Contracting department
- Department of Computer Science
Course responsibles
- Knud Henriksen (kaiip@di.ku.dk)
Saved on the
30-04-2013