NDAK10006U IT Innovation and Change (ITIaC)
MSc Programme in Computer Science
The purpose of the course is to develop students'
theoretical and practical skills in conducting an IT innovation
project within an existing organisation. The focus of the course is
on analysis of the interplay between IT and social actors in an
organisational context and generation of innovative IT designs.
A great deal of students in computer science and other IT related educations will after completion of their studies find themselves involved in IT innovation processes within existing organisations. This course is intended to prepare and train those students for this task.
The course could be seen as a preparation course for practical project work later in ones graduate studies for instance in conjunction with the System Development Studio course.
The course is organized in two tracks: a practical and a theoretical.
In the practical track, the students (in groups of 4-5) will conduct an IT innovation project for a minor company, a department in a larger company, a non-profit organisation or the like. Students are strongly encouraged to make contact with a potential company prior to the course. The students will investigate problems and opportunities in the company's current way of producing products and services based on which coherent visions for IT based changes are proposed. The project will be carried out in close collaboration with management, employees and other interest groups. Throughout the course there will be lectures introducing an IT innovation method and supervision to support the project work.
The theoretical track consists of lectures and student presentations. Here the students will develop their argumentative skills, and learn to reflect and combine knowledge gained through the student projects, the applied method, and the course literature.
The course require active participation from each student. It is expected that the students conduct an IT design project with an organisation. It is also expected that the students will present part of the course literature, and engage in discussions on the topics presented.
- Techniques for analyzing a company's current situation and challenges including ethnographic methods
- Methods for the active involvement of users including participatory design
- Techniques to create and anchor visions for IT-based change such as prototyping and workshops
- Analyse a company's current problems and opportunities
- Design visions for IT-based change
- Plan implementations of visions for IT-based change
- Reflect on choice of method and techniques in own projects
- Presenting the result of a design project as a report
- Write a report summarizing and reflecting on a design project
- Work in groups on a design project
- Communicate effectively with people that are not part of a design project such as end users and project owners
Is expected to be: K. Bødker, F. Kensing and J. Simonsen: Participatory IT Design. Designing for Business and Workplace Realities. MIT Press 2004. Compendium with texts that supplement and put the textbook into perspective.
- 7,5 ECTS
- Type of assessment
- Oral examination, 25 minutesOral examination (25 minutes without preparation time) - weight 100%
Based on a written report over one's own project work.
- Exam registration requirements
3 obligatory assignments based on the group project must be approved to be eligible for the exam.
- All aids allowed
- Marking scale
- 7-point grading scale
- Censorship form
- No external censorship
Several internal examiners
Re-exam has the same format as the ordinary exam.
The re-exam will be based on the group report handed in at the end of the course. If the student for some reason has not been able to be part of the group report, he or she must make an agreement with the teacher about how to document knowledge, skills and competences about how to conduct an innovation project in a company.
Criteria for exam assesment
See Learning Outcome.
- Project work
- Exam Preparation