HIVK03334U Interactive Mediation Spaces - Elective and constituent A1

Volume 2019/2020
Content

Architecture, aesthetics and interaction design fundamentally influence how people interact, communicate, and collaborate in physical, digital, and hybrid mediation spaces. Information and culture are mediated in such spaces, which include urban spaces, libraries, museums, companies, web sites, social media, live action role-playing, and new types of pervasive, locative, virtual and augmented reality interfaces. A central part of the course will be workshops, where theories on affordances, interactivity, mediation, gaming, etc., are applied to different types of mediation spaces investigated by the students.

Examples of course contents:

  • affordances for serendipity in mediation spaces, space syntax, topology, affordances for traversal
  • sensory affordances, creativity stimulation, architectural psychology, the city as an interface
  • game design, live action role-playing, pervasive games, interactive experience, ludic architecture
Learning Outcome

Academic aims

At the exam, the student can demonstrate

Knowledge and understandig of:

  • The concept of interactive mediation spaces, including user behaviour in connection with digital, physical, social, and cultural mediation spaces

  • Theories/models and methods for studies and investigations of interactive mediation spaces.

Skills in:

  • Identify interactive mediation spaces and compare, discuss and account for interactive mediation spaces in relation to associated research areas and/or traditions,
  • Reflect on key theories/models and methods for studies and investigations of interactive mediation spaces,
  • Assess methods, and combinations of methods, for studies and investigations of interactive mediation spaces.

 

Competences in:

  • Plan studies and evaluations of interactive mediation spaces,
  • Conduct studies and evaluations of interactive mediation spaces,
  • Design interactive mediation spaces in association with users.

Examples of literature on the course:

  • de Waal, M. (2011). The ideas and ideals in urban media. pp. 5-20. In: M. Foth et al. (eds.)(2011). From Social Butterfly to Engaged Citizen : Urban Informatics, Social Media, Ubiquitous Computing, and Mobile Technology to Support Citizen Engagement. The MIT Press.
  • Dourish, P. (2004). Where the Action is: The Foundations of Embodied Interaction. The MIT Press.
  • Montola, M. et al. (2009). Pervasive Games: Theory and Design. Morgan Kaufmann.
  • Zagal, J. P. & Deterding, S. (2018). Role-Playing Game studies: Transmedia Foundations. Routledge.
Classroom teaching, discussions, workshops, group work, presentations, supervision, feedback
  • Category
  • Hours
  • Class Instruction
  • 56
  • Exam
  • 120
  • Exam Preparation
  • 234,8
  • Total
  • 410,8
Oral
Individual
Collective
Continuous feedback during the course of the semester
Feedback by final exam (In addition to the grade)
Peer feedback (Students give each other feedback)
Credit
15 ECTS
Type of assessment
Written assignment
Eksamination language: English or Danish
Extent: 16-20 standard pages, for an individual response
Aid
All aids allowed
Marking scale
7-point grading scale
Censorship form
No external censorship
Exam period

Summer exam 2020

Re-exam

Same as for the ordinary exam, August 2020