NDAK10006U IT Innovation and Change
Volume 2013/2014
Education
MSc Programme in Computer
Science
Content
The purpose of
the course is to develop student's theoretical and practical
skills in conducting an IT innovation project within an existing
organisation. The focus of the course is on analysis of the
interplay between IT and social actors in an organisational context
and generation of innovative IT designs.
A great deal of students in computer science and other IT related educations will after completion of their studies find themselves involved in IT innovation processes within existing organisations. This course is intended to prepare and train those students for this task.
The course could be seen as a preparation course for practical project work later in ones graduate studies for instance in conjunction with the System Development Studio course.
The course is organized in two tracks: a practical and a theoretical.
In the practical track a group of 4-5 students will conduct an IT innovation project for a minor company, a department in a larger company, a non-profit organisation or the like. Students are strongly encouraged to make contact with a potential company prior to the course. The students will investigate problems and opportunities in the company's current way of producing products and services based on which coherent visions for IT based changes are proposed. The project will be carried out in close collaboration with management, employees and other interest groups. Throughout the course there will be lectures introducing an IT innovation method and supervision to support the project work.
The theoretical track consists of lectures and student presentations. Here the students will develop their argumentative skills, and learn to reflect and combine knowledge gained through the student projects, the applied method, and the course literature.
The course require active participation from each student. It is expected that the students conduct an IT design project with an organisation. It is also expected that the students will present part of the course literature, and engage in discussions on the topics presented.
A great deal of students in computer science and other IT related educations will after completion of their studies find themselves involved in IT innovation processes within existing organisations. This course is intended to prepare and train those students for this task.
The course could be seen as a preparation course for practical project work later in ones graduate studies for instance in conjunction with the System Development Studio course.
The course is organized in two tracks: a practical and a theoretical.
In the practical track a group of 4-5 students will conduct an IT innovation project for a minor company, a department in a larger company, a non-profit organisation or the like. Students are strongly encouraged to make contact with a potential company prior to the course. The students will investigate problems and opportunities in the company's current way of producing products and services based on which coherent visions for IT based changes are proposed. The project will be carried out in close collaboration with management, employees and other interest groups. Throughout the course there will be lectures introducing an IT innovation method and supervision to support the project work.
The theoretical track consists of lectures and student presentations. Here the students will develop their argumentative skills, and learn to reflect and combine knowledge gained through the student projects, the applied method, and the course literature.
The course require active participation from each student. It is expected that the students conduct an IT design project with an organisation. It is also expected that the students will present part of the course literature, and engage in discussions on the topics presented.
Learning Outcome
Knowledge of:
Competences to:
Knowledge of:
- Techniques for analyzing a company's current situation and challenges including ethnographic methods
- Methods for the active involvement of users including participatory design
- Techniques to create and anchor visions for IT-based change such as prototyping and workshops
- Analyse a company's current problems and opportunities
- Design visions for IT-based change
- Plan implementations of visions for IT-based change
- Reflect on choice of method and techniques in own projects
- Presenting the result of a design project as a report
Competences to:
- Write a report summarizing and reflecting on a design project
- Work in groups on a design project
- Communicate effectively with people that are not part of a design project such as end users and project owners
Literature
Is expected to be: K.
Bødker, F. Kensing and J. Simonsen: Participatory IT Design.
Designing for Business and Workplace Realities. MIT Press 2004.
Compendium with texts that supplement and put the textbook into
perspective.
Academic qualifications
It is highly recommended
that students master a structured and methodical approach to group
work. Students should have experience in giving constructive and
positive criticism to fellow students.
Teaching and learning methods
Mixture of lectures combined
with group and project work
Workload
- Category
- Hours
- Colloquia
- 24
- Exam
- 20
- Lectures
- 32
- Preparation
- 66
- Project work
- 64
- Total
- 206
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Exam
- Credit
- 7,5 ECTS
- Type of assessment
- Oral examination, 25 minutesOral examination (25 minutes without preparation time)based on a written report over ones own project work. Grade with 7-point system, with external grading. Submission in Absalon.
- Marking scale
- 7-point grading scale
- Censorship form
- External censorship
- Re-exam
- Re-exam has the same form but requires that students have completed their group and project work during the course. To be eligible students must have handed in their project reports. Submission in Absalon.
Criteria for exam assesment
See learning outcome.
Course information
- Language
- English
- Course code
- NDAK10006U
- Credit
- 7,5 ECTS
- Level
- Full Degree Master
- Duration
- 1 block
- Placement
- Block 1
- Schedule
- C
- Continuing and further education
- Study board
- Study Board of Mathematics and Computer Science
Contracting department
- Department of Computer Science
Course responsibles
- Klaus Marius Hansen (7-6f70657977716c44686d326f7932686f)
Saved on the
30-04-2013